| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Tom Gerard
Glorious Nation of Kazakhstan
653
|
Posted - 2012.12.06 12:16:00 -
[1] - Quote
-=- Amarr Epic Arc -=- Mission name: Ascending Nobles Agent name: Aralin Jick Mission type: Encounter Incomming DPS estimated at 8,700 @ Warpin.
Golem Fielded a 1750 Active Shield Tank, died within 17 seconds.
After some rough maths, the mission deals EIGHT THOUSAND, SEVEN HUNDRED DAMAGE (per second), at time of warp in.
Pilot was unwilling to do it a second time to get a Youtube video, something about losing a 3b isk ship made him angry, what a baby. (USER WAS BANNED FOR THIS POST) |

Tom Gerard
Glorious Nation of Kazakhstan
656
|
Posted - 2012.12.06 16:08:00 -
[2] - Quote
Arrs Grazznic wrote:Isn't this something to do with the full room agro bug introduced with Retribution?
I was not the pilot so can't link the Loss, he hasn't logged in since 8am EST when this all went down.
I have done that mission twice, once in a T2 fitted Drake (multiple warp outs, but possible) And a T2 fitted Nighthawk, easily done if you manage triggers and stay at max range (75km at the time, assume this mission is now impossible for a Nighthawk due to range nerf)
The issue seems to be that ALL ships immediately upon player arriving on grid, MWD at maximum speeds to their optimal and unload regardless of which "group" they were previously part of.
I think this is a great change, however CCP needs to reduce the total "on field" DPS as some of these missions become impossible.
Now a fully buffer fit around 200k EHP with two or more shield logis could have tanked it, that isn't really the solution as the rewards are thin pick'ins already. (USER WAS BANNED FOR THIS POST) |

Tom Gerard
Glorious Nation of Kazakhstan
656
|
Posted - 2012.12.06 16:17:00 -
[3] - Quote
MainDrain wrote:
Ill agree that some of the missions might need their DPS reduced. There is the fact that some missions require their DPS increased. Missioning shouldnt be see as a passive form of ISK making
I think the easiest way to fix the problem would be to reduce the optimal range of the NPCs which would protect the "speed tankers" and still remove AFK tanked, 'no prop mod' battleships (USER WAS BANNED FOR THIS POST) |

Tom Gerard
Glorious Nation of Kazakhstan
656
|
Posted - 2012.12.06 18:18:00 -
[4] - Quote
Amber Coldheart wrote:iskflakes wrote: The carebears won't let little things like facts get in the way of their crying...
To loosely paraphrase a certain politician : "I am not going to let my campaign be dictated by facts!". I'll cry as many tears as i want, thank you sir :p
Just to prove your stupidity, not to favor the political party, you Sir, have also omitted the facts to suit your viewpoint.
"We're not going to let our campaign be dictated by fact checkers," - Neil Newhouse who is not a politician but a employee of a data collection company.
Technically this makes you a liar. People may take offense to that phrase, but Amber Coldheart you have passed off misinformation and portrayed it as fact. Why should ANYONE care what you have to say, now that we have established you have no credibility? (USER WAS BANNED FOR THIS POST) |

Tom Gerard
Glorious Nation of Kazakhstan
656
|
Posted - 2012.12.06 18:44:00 -
[5] - Quote
Vaerah Vahrokha wrote: they are making the impossible to make the game be hated by them.
            what?
(USER WAS BANNED FOR THIS POST) |

Tom Gerard
Glorious Nation of Kazakhstan
656
|
Posted - 2012.12.06 18:51:00 -
[6] - Quote
Funky Lazers wrote:Xercodo wrote:I can confirm that "Infiltrated Outposts" L4 version auto aggros almost the entire second room on warp in. But my new sexy looking vargur had no problem with any of it. Didn't even launch any drones at all xD Cool! Tell that to new players.
TO BE FAIR:
The TITLE of this topic is that a "GOLEM" was lost in a maddeningly short amount of time.
This topic has nothing to do with NEW PLAYERS, and Xercodo's post is well suited to the content of the thread. (USER WAS BANNED FOR THIS POST) |
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